King of Shadows – Weekly Update #117

Hey all, hope you’ve had a good week. It’s been a pretty big one for me, and I’m getting really excited since there’s a potential job prospect coming up so hopefully things go nicely with it.

I haven’t been able to achieve too much on the game this week, I’ve done a little bit of work on the Jadence placeholder sprite and a little planning for the story, but nothing really worth showing off at this point. I’ll try to get a bit more done next week, since the following few weeks may get very busy.

Anyway that’s all I have to share for this update, see you in the next and thanks for following the development of King of Shadows.


King of Shadows – Weekly Update #116

Hey people, I know it’s a bit late but I really wanted to have this ready so I decided to delay it to today. Anyway without further ado I have a very special announcement. Please take a look.

That’s right. I have now completed my work on Construction Chaos. It has been a lot of fun working on this project, and although I didn’t get absolutely everything I wanted into this game due to time constraints and lack of programming experience, it has come pretty far from when I started it back in September. And who knows? Someday I might end up doing another project like it.

I’d like to thank Envision Employment for the opportunity to work on this game for them, and the 3D Artist Ivan Barbarich for his massive contributions of 3D models, textures and animations.

Anyway, that’s all I have for this update, see you all in the next update and thanks for following the development of King of Shadows.

King of Shadows – Weekly Update #115

Hey people, it was quite a busy week for me this week so I didn’t get anything done on the Jadence sprite, and before I knew it the time had already snuck up on me to write this update haha.

That being said, I haven’t been slacking on King of Shadows, I’ve started to implement my changes to the plan for the series and have gotten a couple more ideas since then which I hope will make the story even better.

Anyway there’s not much else to report for this update so I’ll end it off here, I’ll try to have a bit more to show for my efforts in the next update. Thanks for following the King of Shadows project and have an amazing week.

King of Shadows – Weekly Update #114

Hey people, hope you all had a great week. I myself had a pretty good one and I’ve gotta say, I’m getting excited for what’s in store for King of Shadows.

I’ve been getting some solid feedback on my plans for the story and have been thinking a lot on ways to improve it as a result. I’ve gotten a few ideas so far, and I’ll keep thinking of more.

I’ve also done a bit of work on the placeholder Jadence sprite for the Prologue Chapter, starting to fill in some more of the pieces that will make up the image. There’s still a lot to do, but it’s getting there slowly by slowly.

Anyway that’s all I have to share for this week, see you all in the next update and thanks for following the development of King of Shadows.

King of Shadows – Weekly Update #113

Hey people, it has been a pretty big week and while I didn’t really get any development side of things done, I have made some big steps in the planning and am working hard to establish the direction of where I want the series to go.

So this week I was digging through some old files from when I was first planning to do a story for King of Shadows (and when I say old I mean this stuff is from at least a year before I even planned to build the Unreal Engine 4 game way back in the day) and found a big dot-point list of things I wanted to happen in the first arc.

Obviously since it was so old there were some ideas I had back then that don’t exactly fit my vision of King of Shadows now, and some ideas I have added over the years that weren’t there before, so I did some rearranging and now have a pretty general outline of the first arc.

So what does this mean exactly? Well now some of my ideas are out of my head and on digital paper, it allows me to physically see how things pan out and where things can be added or changed to better suit the story.

Anyway that’s enough rambling for now, can’t make any promises as to how much will be done next week but I’ll do my best as always. See you all in the next update and thanks for following King of Shadows.

King of Shadows – Weekly Update #112

Hey everyone, hope you all had a great week. It’s been a pretty busy one for me since a couple of the major activities I’m involved in have started back up again. As a result I haven’t had as much time to work on King of Shadows as I would like to, but this isn’t to say that no work is being done.

This week I’ve decided to revisit the chapter summaries for the game I started working on a while ago (and admittedly completely forgot about) since I need to plot out where I want the story to go before I can get a good idea of how to fill the gaps (and there are a lot of gaps).

I don’t really have anything else to share so I’ll leave the update at that for now, I’ll try to do some more work on the placeholder Jadence sprite in the upcoming week. See you all in the next update and thanks for following the development of King of Shadows.

King of Shadows – Weekly Update #111

Hey people, hope you’ve all had a great New Year’s period and that 2019 is treating you well so far. It seems I’m already having to get back into the swing of things this week which is part of why the update was delayed to today.

Here’s my current progress on the placeholder Jadence sprite, she’s quite a detailed character compared to the Padoruified Arynius so a lot of what I have been doing is setting up the paths to be traced and filled, which hopefully shouldn’t be too far off.


I’m aiming to get some more of it done throughout the week, aside from that I’m not sure how much else I’ll be able to get done on the game.

Anyway that’s all I have to share for this week, see you all in next week’s update and thanks for following the development of King of Shadows.

King of Shadows – Weekly Update #110

Hey everyone, hope you’ve all enjoyed your week. Can you believe that we are at the edge of a new year? Crazy, isn’t it? Well that’s okay, a new year means new opportunities for progress.

Anyway, there hasn’t been a lot of progress on the game this week but I did play around in Tyranobuilder a bit and add some sketches in to test the timing of events, and will probably do a bit more of that next week as well. I also plan to do some work on the placeholder Jadence sprite.

I know it’s a short update so I’ll try to have more to share next year. In case I don’t see ya, have a Happy New Year and I wish you the best of luck with whatever New Year’s resolutions you may have (mine is to learn Japanese).

King of Shadows – Weekly Update #109

Hey everyone, hope you’ve all enjoyed your week, I’ve finished up with my programs and other things for the year so now I have the next 2 weeks off. It might be a bit hectic with Christmas and New Years but I should have some time to work on King of Shadows in between.

Now you might remember last update I said I’d be going a bit more into depth about what I did in the training program I’ve been so busy with over the past few weeks, so I’ll be going over that now.

The main theme of the training program was solving problems in agriculture. The first week was individually coming up with our own ideas and concepts, as well as introducing us to building and programming the Lego Mindstorms robots. My concept was a watering drone that would drive through a greenhouse or field, check the soil with a moisture sensor and spray water on plants that needed it. I represented this in the Lego Mindstorms robot with a slightly modified version of the base build.

Essentially the robot would drive forward until the colour sensor detected green (substituted for a plant that needed watering), at which point it would stop, lower an arm to symbolise the plant being watered, then raising it and continuing on its path.

The second week we were put into pairs to create battle bots, which would try to push each other out of an arena. Ours was a decent enough concept with a huge battering ram and the code was sound, however in the end the battering ram was just too heavy for the machine to raise it back up, which caused it to get stuck and easily pushed off.

For the latter part of the second week and the final week we were put into teams. My team’s concept was an automated mobile crane that would drive forward until the sensors on either side detected an object, at which point it would stop to pick the object up and deposit it into a bucket before continue it on its path.

The program was a lot of fun and I enjoyed working and chatting with some of the other people there. There were some challenges along the way but I’ve been able to gain some skill learning new software and looking at some of the different methods of achieving a desired result in terms of programming the robots. Here’s hoping it helps get me to find a job suitable for my skill set.

Anyway, I’ve blabbed on enough about it long enough. So, back to King of Shadows. I didn’t really get much done on it this week so I’ll share some art I’ve been working on.

Merry Christmas everyone, I hope you all enjoy your week and I’ll see you in the next update.

King of Shadows – Weekly Update #108

Hey people, been yet another big week for me and I didn’t get much done on King of Shadows, however the upcoming week is my final week at the training program, after which I’ll be on break for a couple of weeks so I should be free to do some work on the game for at least some of those days.

Well, since I plan to go into more depth about the training program in next week’s update I’ll share one of the the character sketches for this one.

This Shadow Warrior class is Giant, and typically stands about 12 feet tall. They can be very difficult to take down since they’re as strong as an Elite while moving surprisingly quickly for their size. Because of this, it often takes a full squad of Lumin to even bring one of these monsters down.

Well that’s all for this week people, see you all in next week’s update and thanks for following the development of King of Shadows.