King of Shadows – Weekly Update #112

Hey everyone, hope you all had a great week. It’s been a pretty busy one for me since a couple of the major activities I’m involved in have started back up again. As a result I haven’t had as much time to work on King of Shadows as I would like to, but this isn’t to say that no work is being done.

This week I’ve decided to revisit the chapter summaries for the game I started working on a while ago (and admittedly completely forgot about) since I need to plot out where I want the story to go before I can get a good idea of how to fill the gaps (and there are a lot of gaps).

I don’t really have anything else to share so I’ll leave the update at that for now, I’ll try to do some more work on the placeholder Jadence sprite in the upcoming week. See you all in the next update and thanks for following the development of King of Shadows.

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King of Shadows – Weekly Update #111

Hey people, hope you’ve all had a great New Year’s period and that 2019 is treating you well so far. It seems I’m already having to get back into the swing of things this week which is part of why the update was delayed to today.

Here’s my current progress on the placeholder Jadence sprite, she’s quite a detailed character compared to the Padoruified Arynius so a lot of what I have been doing is setting up the paths to be traced and filled, which hopefully shouldn’t be too far off.

Jadence_Progress2.png

I’m aiming to get some more of it done throughout the week, aside from that I’m not sure how much else I’ll be able to get done on the game.

Anyway that’s all I have to share for this week, see you all in next week’s update and thanks for following the development of King of Shadows.

King of Shadows – Weekly Update #110

Hey everyone, hope you’ve all enjoyed your week. Can you believe that we are at the edge of a new year? Crazy, isn’t it? Well that’s okay, a new year means new opportunities for progress.

Anyway, there hasn’t been a lot of progress on the game this week but I did play around in Tyranobuilder a bit and add some sketches in to test the timing of events, and will probably do a bit more of that next week as well. I also plan to do some work on the placeholder Jadence sprite.

I know it’s a short update so I’ll try to have more to share next year. In case I don’t see ya, have a Happy New Year and I wish you the best of luck with whatever New Year’s resolutions you may have (mine is to learn Japanese).

King of Shadows – Weekly Update #109

Hey everyone, hope you’ve all enjoyed your week, I’ve finished up with my programs and other things for the year so now I have the next 2 weeks off. It might be a bit hectic with Christmas and New Years but I should have some time to work on King of Shadows in between.

Now you might remember last update I said I’d be going a bit more into depth about what I did in the training program I’ve been so busy with over the past few weeks, so I’ll be going over that now.

The main theme of the training program was solving problems in agriculture. The first week was individually coming up with our own ideas and concepts, as well as introducing us to building and programming the Lego Mindstorms robots. My concept was a watering drone that would drive through a greenhouse or field, check the soil with a moisture sensor and spray water on plants that needed it. I represented this in the Lego Mindstorms robot with a slightly modified version of the base build.

Essentially the robot would drive forward until the colour sensor detected green (substituted for a plant that needed watering), at which point it would stop, lower an arm to symbolise the plant being watered, then raising it and continuing on its path.

The second week we were put into pairs to create battle bots, which would try to push each other out of an arena. Ours was a decent enough concept with a huge battering ram and the code was sound, however in the end the battering ram was just too heavy for the machine to raise it back up, which caused it to get stuck and easily pushed off.

For the latter part of the second week and the final week we were put into teams. My team’s concept was an automated mobile crane that would drive forward until the sensors on either side detected an object, at which point it would stop to pick the object up and deposit it into a bucket before continue it on its path.

The program was a lot of fun and I enjoyed working and chatting with some of the other people there. There were some challenges along the way but I’ve been able to gain some skill learning new software and looking at some of the different methods of achieving a desired result in terms of programming the robots. Here’s hoping it helps get me to find a job suitable for my skill set.

Anyway, I’ve blabbed on enough about it long enough. So, back to King of Shadows. I didn’t really get much done on it this week so I’ll share some art I’ve been working on.

Merry Christmas everyone, I hope you all enjoy your week and I’ll see you in the next update.

King of Shadows – Weekly Update #108

Hey people, been yet another big week for me and I didn’t get much done on King of Shadows, however the upcoming week is my final week at the training program, after which I’ll be on break for a couple of weeks so I should be free to do some work on the game for at least some of those days.

Well, since I plan to go into more depth about the training program in next week’s update I’ll share one of the the character sketches for this one.

This Shadow Warrior class is Giant, and typically stands about 12 feet tall. They can be very difficult to take down since they’re as strong as an Elite while moving surprisingly quickly for their size. Because of this, it often takes a full squad of Lumin to even bring one of these monsters down.

Well that’s all for this week people, see you all in next week’s update and thanks for following the development of King of Shadows.

King of Shadows – Weekly Update #107

Hey people, it has been a busy week for me so I didn’t get anything done on King of Shadows, which is kinda what I had expected, however it was by no means a bad week, quite the opposite in fact.

In the update for last week I mentioned that I had a training program that started Tuesday. This program will be continuing over the next 2 weeks until Wednesday the 19th of December. What am I doing in this program? Well to summarise I’m constructing and programming Lego Mindstorms robots to do my bidding and take over the world.

Just kidding, I’m using them to problem solve with agriculture as the theme for the program. This week was focused on individual work and getting us introduced to building the Lego robots and the programming software. I plan to share more on this at a later stage, so for now I’ll leave it at that.

Also, as many of you would already know, Super Smash Bros Ultimate was released on Friday. Coming from someone who really enjoyed Super Smash Bros for Wii U, this game is a massive improvement across the board for me. I’m still getting used to the feel of it, but I think there’s a lot of potential for this game and I’m having a blast with it so far. It’s a lot faster-paced and overall a more aggressive game, movement feels a lot better, especially with the ability to dash dance and cancel dash into anything.

Anyway, I might wrap up there for now since I’m feeling pretty tired, I’m not sure if I’ll make any headway on King of Shadows in the upcoming week but I’ll do what I can.

In any event, thanks for following the development of King of Shadows, have a great week and I’ll see you all in the next update.

King of Shadows – Weekly Update #106

Hey people, hope you’ve all had an amazing week. It’s been a pretty good one for me and I’ve been pretty productive over the last couple of days so let’s get into the update.

The main point of this week? Well I decided this week to start laying down some of the groundwork for the visual novel in Unity. As some of you may know I’m currently using a program called Tyranobuilder to prototype the King of Shadows visual novel, but I plan to move it into Unity eventually since – while not quite as easy to use – it will give me greater freedom of customisation and the advantage of being able to port the game to many different platforms, even if I don’t necessarily end up using all of those options for whatever reason.

In the upcoming weeks I’ll be pretty busy because I’ve got a training program that I’m starting at this Tuesday, and this upcoming Friday will be December 7th. That’s right, the day when Super Smash Bros. Ultimate releases, a game – as I’m sure you may have guessed – I have been looking forward to playing for a while now. Add to that Christmas and New Years, catching up with friends and family, other commitments that may pop up, and I’m not sure how productive I will be for this month. Well, we’ll just see how I go, since I’ll still post updates regardless.

Before I go, I shall show off another character sketch.

IMG_0459.JPG

This week I’m showing Carsol Anwar. Carsol was someone who hunted local fauna to sell to the markets for food, and it was a late night hunt away from Lux Astu that saved his life when the Shadow Warriors attacked, since he wasn’t present at the time. However, his family had remained behind, and his home was close to the gates… you can probably guess the rest.

That’s all I have to share for this week, see you all in next week’s update and thanks for following the development of King of Shadows.

King of Shadows – Weekly Update #105

Hey people, hope you’ve all had a great week. The time has come once again to post an update, and I have some very good news for this one, so without further ado, let’s begin.

After a lot of chipping away at the workload, I am proud to report that all of the sketches for the placeholder sprites of characters appearing in the Prologue Chapter are complete, so now all that’s left to do as far as the characters are concerned is digital work, firstly to get the rest of them up to the same stage with outlines and flat colours and then doing shading and highlights for all of them.

That being said, there will be some sketches to come since I do need to get some backgrounds drawn up, so stay tuned.

Before I go, I’ll share another character sketch, this time featuring Kaidus Ivar.

Kaidus is a tank through and through, not as agile as some of the other Lumin but a fair bit tougher. He received the scar under his left eye from a Knight class Shadow Warrior in the surprise attack on Lux Astu that claimed many lives, his team was surrounded and he barely managed to survive, which unfortunately could not be said for the rest of his team.

Well that’s all I have to say for this week, see you all in next week’s update and thanks for following the development of King of Shadows.

2 Years of King of Shadows (Weekly Update #104)

Hey people, I know this update is a bit later than usual, but worry not. I intentionally delayed the post to today since it was on the 19th of November in 2016 that I officially started work on King of Shadows, and today is the 19th of November 2018, which marks 2 years of working on the project.

A few weeks ago, for the 100th update, I went over the history of the project from the start of the updates to that point in time. I was a bit unsure of what to do for this update, since I haven’t really had the time to do anything big for it, so I just thought I’d take the time to get out some thoughts I’ve been having recently, and be honest with you all about what’s been going on these past months and where I want to go with the games.

But before that, just a quick update on what I’ve done on the project since the last update. I’ve done a bit of work on the digital side of Jadence’s placeholder character sprite, here’s how she looks so far.

Jadence_Progress1.png

With that aside, it’s time for some real talk. I wish I could say that I’d made massive progress on King of Shadows behind the scenes, and while I sometimes do make more progress than I tend to share, the project still isn’t nearly where I’d like it to be. While a visual novel is something that matches up well with my strengths as someone who enjoys creating worlds and characters, I am only one person, and more so in the last few months than ever before, it’s become a lot more difficult to get the time to work on the game since I’ve had a lot of other stuff going on, which most people can probably relate to on some level, and because when I do have the time to work on it, often it’s when I’m not in a very productive mood.

Just to clarify, I’m not trying to pin the blame on anybody, because it’s nobody’s fault, nor am I trying to gain sympathy or make excuses, I’m just telling it like it is from my perspective. I’m not going to give up either, I already decided long ago that I’d be in this for the long haul. All of this being said, I do have some ideas on what I’ll do after I release the first version of Prologue Chapter as a proof of concept.

For example, one thing I plan to do will be starting a fundraiser for the Visual Novel, which I’ll be using to hire help to make the game the best it can be. Art, music, sound effects, programming, most of these things I could probably do if I really put my mind to it, but it would definitely take far longer and most likely not be as good a result as it would if I had people specialising in those fields working on those aspects, and taking on too many roles could easily backfire. However, I don’t intend to start the fundraiser until AFTER the release of the Prologue Chapter, since I want to show people what I can do rather than simply telling them. If I’m going to ask people to give me their money for the project, I want to give them a good idea of what they will be getting from the final product, while keeping enough of it a mystery to keep them intrigued since the guessing will be a part of the experience.

As for other projects, you probably remember I shared a project a few weeks ago under the title of Construction Chaos, which I’ve continued to work on about one day a week at Envision Employment as a volunteer. I’ve been going through and adding a couple more features as well as polishing what I had already done on it. As of today, I’ve added the last of the functionality to it, so now I’ve just got to complete a How to Play part to it and add some audio, after which I’ll probably move onto another project. Expect a new gameplay video in one of the upcoming updates.

I also plan to collaborate on developing a mobile game at some point, since I’ve noticed a lot of jobs in the Australian games industry look for experience in mobile game development.

As for the creature model, well, that’ll get done eventually. A huge shoutout to the guy I’ve been making it for for being so patient with me in the times where I’ve forgotten to work on it and the times I haven’t been able to. Don’t worry, I haven’t forgotten you.

And just like that, I’ve run out of things I wanted to say. Sorry if I ranted a bit there, I just wanted to make sure you were all aware of what I was thinking at the time of writing this. Happy 2 years, King of Shadows, and thank you all once again for following its progress. I’ll continue to do my best to work on it and my other projects when I can. As always, I hope you enjoy your week, and I’ll see you in the next update.

King of Shadows – Weekly Update #103

Hey guys, hope you’ve all enjoyed your week. I myself did enjoy this week since it was a bit less busy than the past few weeks and I managed to get some work done on things other than sketches. Anyway let’s get into the update.

I finally managed to finish the outlines and flat colours on the placeholder character sprite for Bastone Kiran. Yes, that sprite that’s been sitting in wait for about a month. Hopefully I should be able to knock a couple more out before the Christmas and New Year period.

Bastone_Flat.png

Aside from that, I’ve been continuing to search for jobs in the industry that I can do, and hope that I’ll eventually land one that’s perfect for me.

Anyway that’s all I have to share for this week, see you all in next week’s update and thanks for following the development of King of Shadows.