King of Shadows – Weekly Update #55

Hey people, it’s been pretty big week this week so let’s get into what’s been happening.

I was able to get the expressions for the Giga form of the Dark Bowser mod done this week, and after a little bit of modding magic I got them working in-game.

I had planned to work on the creature model this week but my hard drive decided to be a pain and get “corrupted and unreadable” on the day I planned to work on the model (which was early Friday evening) and I had to run a repair on it which took about 8 hours to complete. I had to get up early the next day so I left it to go overnight. Good news is that the model is still fine, no errors or data loss so I’ll do some work on it next week.

Over the weekend I was interstate to see some of my family for an early Christmas gathering. I got back home in the afternoon today but was pretty tired from two 3-4 hour drives so I haven’t really worked much on anything.

I plan to work on the recolours for Dark Bowser’s Giga form and hope to have everything ready for the V2 release next week. I also intend to work on the creature model as stated above and the character designs for King of Shadows (which I only did a little bit of this week).

Well that’s all I have to say for this week. See you all in next week’s update and thanks for following the development of King of Shadows.

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King of Shadows – Weekly Update #54

Hey people, can’t believe it’s already December. I was pretty sick for half of the week but I’m thankfully pretty much completely recovered now.

I did some sketching this week to try and nail down the designs for faces and hairstyles of some of the characters featured in the King of Shadows VN.

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I haven’t finalised the hairstyles for Pandora or Silas yet, I’m still experimenting until I draw something that fits my vision of them.

As for my Dark Bowser mod, the expressions and new recolours are pretty much complete, here are some screenshots.

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In the upcoming week I plan to keep working on the sketches for the character designs and update the Giga forms for Dark Bowser with expressions and the new recolours. I’ve also realised that I’ve been neglecting the creature model I was working on for someone so I’ll be trying to get some work done on that as well.

That’s all I have to say for this week, see you all in next week’s update and thanks for following the development of King of Shadows.

King of Shadows – Weekly Update #53

Hey people, it’s that time of week that you all look forward to again. Made some pretty decent progress on things this week so let’s get into it.

As for the progress on the Team Shot, Aryn is pretty much done although there are a few things I’ll probably go back and fix later (the shading on the left thigh plate bothers me the most) but before that I’ll get onto doing some of the other characters.

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In terms of other projects, I decided to work on some of the updates I’d planned for Dark Bowser, mainly the expressions. He now blinks during his idle animation, glares during his attack animations and winces when he’s hit. Here’s a preview of the blinking during his idle animation.

This week I plan to do some more work on the King of Shadows Visual Novel, mainly thinking of drawing up some of the character designs for some of the side characters and making some sketches for the character sprites. I also intend to work on Dark Bowser and hopefully finish off his expressions this week so I can update the recolours with them and release it along with some new recolours.

Well, that’s all I have to say for this week, see you all in next week’s update and thanks for following the development of King of Shadows.

 

King of Shadows – Weekly Update #52

Well people, the day has come at last. One year ago from today I decided to start working on King of Shadows and decided on the weekly blog update format to keep you all informed of the happenings within the project and to keep me accountable for making sure work is being done. There have been many changes in vision over the course of the year, and side projects have come and gone. What started out as a very ambitious hack-and-slash game has now become a visual novel project, which – funnily enough – I actually made a remark about last year with some friends, although I hadn’t actually intended to turn the main story into a visual novel at the time.

I’ve been working hard on the mystery art piece for about a month now, and although it isn’t complete yet I did say that I’d unveil it on the 1 Year Anniversary for King of Shadows and that day is today so I won’t keep you in the dark on what it is any longer.

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As many of you might remember, the image I decided to officially launch the project with was this picture of Aryn standing with her team. However, looking back on it I felt the art was overall very outdated, had some pretty glaring issues (such as the proportions) and some of the character designs have been altered to a degree, not to mention the bland poses for the majority of the characters. So, I decided to completely recreate the piece.

That was last year’s piece, and now this is how much I’ve done on this year’s piece.

ArynTeam_2017_Progress

 

It isn’t even complete yet, and I already like it so much more than the previous version of the team shot. Better art, better character proportions, better character designs and better poses. There are a couple of small hiccups I intend to fix (accidentally made Romanus’ head a little too big for one thing) but I’ve made great strides towards its completion, last week I didn’t think I’d make it even this far on Aryn and now I’m about halfway through the shading and highlights for her. I hope to have it done as soon as possible, so keep your eyes peeled for upcoming updates.

Well, that’s all I have to share for this week so I’ll end this off by saying Happy Anniversary King of Shadows and thanks to everyone who’s been following the weekly updates for your support. I’ve learned a lot from this experience and I look forward to learning even more as I continue into the future.

King of Shadows – Weekly Update #51

Hey people, there’s just one more week until the 1-year anniversary for King of Shadows and I’ve been working to get as much done on the Mystery art piece for it as possible.

This week I managed to complete all of the sketching work and have the sketches positioned where I want them in Gimp, so even though I probably won’t get all of the digital work done in the upcoming week I’ll still have something to show for my effort.

Because I love you all, here’s a sneak peek at what you can expect.

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Well that’s all I have to say for this week, see you all in next week’s update and thanks for following the development of King of Shadows.

King of Shadows – Weekly Update #50

Hey people, just 2 weeks left until the 1 Year Anniversary for King of Shadows. The update is going to be pretty short this week since I’ve mostly been working on the mystery art piece.

The sketches for the piece are almost complete, just a couple more things remain which I should hopefully be able to finish this week and then it will be onto the clean outlines.

At this rate completing the clean outlines for all of the elements in the piece might be a bit of a stretch but I believe I should be able to finish the outlines for at least one of the featured characters, I’ll be sure to finish the piece sometime after the anniversary though.

That’s all for this week, see you all in next week’s update and thanks for following the development of King of Shadows.

King of Shadows – Weekly Update #49

Hey people, there’s just 3 weeks left to go until the 1 Year Anniversary of King of Shadows.

For the most part I worked on sketches for characters to be featured in the mystery art piece. At this point sketches for two of them are complete and a third is about halfway done. Since it’s going to be a big piece I’m not sure if the piece will be completed by the date of the anniversary but at the very least I hope to have the clean outlines done for it.

In my spare time I did some work on the script for Chapter 1 of the Visual Novel and my Super Smash Bros. Modpack, which I’d say is nearly complete. There are a few things I need to add and a couple of things here and there I may remove in favour of other mods.

Before I wrap up I just felt that I should get some of my thoughts on the weekly schedule now that I’ve been trialing it for a few months. It’s been a good way to organise my time but not perfect. I’ve been considering cutting down on the number of projects I’m working on for the past few weeks since at this point I feel like my efforts are a bit too divided, and because of that I’m not able to give as much attention to things I really want to be working on and forcing myself to work on projects that I don’t have as much of a passion for as others. Projects I’m thinking of putting on hold for now include Sadistic Shapes and the King of Shadows hack and slash game. Just as a postscript this could end up being a temporary measure, I’m still trying to find the right method for myself to work on my projects without spreading myself too thin or having to completely abandon fun activities such as playing games, watching anime, Smash Bros. modding, etc. which I’m already limiting myself on.

With that notice/mini-rant over, that wraps up everything I have to say for this week. For those that celebrate it, I wish you an early Happy Halloween for Tuesday. As always, see you all in next week’s update and thanks for following the development of King of Shadows.

King of Shadows – Weekly Update #48

Hey people, that time of week you all know and love has arrived once again. Just 4 weeks to go now until the 1 Year Anniversary for King of Shadows and I’m working to make sure it’s a good one. With that said, let’s take a look at what I managed to achieve this week.

Monday: Art
Continued some of the work for the mystery piece for the Anniversary. For the remaining 4 weeks I’ll be putting more time into it because I’m not sure if it’ll be finished in time with only 1 day per week being devoted to it.

Tuesday: 3D Modelling
Figured out this week how to properly edit the Clown Car textures for Bowser Jr’s model in Super Smash Bros. This information comes in very handy for the Pom Pom mod, which I’ll explain more later on.

Wednesday-Thursday: Major Project
As some of you may have seen, I managed to complete the first draft of the script for King of Shadows’ Prologue Chapter. I’m currently looking to get critique on it, so in the meantime Wednesdays and Thursdays will be mainly devoted to the mystery piece.

Friday: Minor Project
This week there was a Super Smash Bros. tournament running in the city which took a big chunk of the day getting there, staying for a few hours and getting back, so I didn’t have much time to work on Sadistic Shapes. I’ve heard the tournament organisers are hoping to run more of them in the future, but there has been no confirmation on how frequently they will run as of yet.

Saturday-Sunday: Fun Items
Thanks to the discovery on Tuesday, I was able to apply the knowledge to improve Pom Pom’s Clown Car. I haven’t had the chance to test her in-game yet but judging by the preview in Smash Forge (a program for viewing and modifying Super Smash Bros. resources) it should now look less segmented. Before I test it I want to do some fixing of the rig, which will probably end up being a lot of trial-and-error given that there’s no real way to test it without first doing the necessary conversions (the process of getting it into Forge alone can take about 15 minutes). I also plan to improve some of the textures which hopefully shouldn’t take as long as the rigging.

Anyway, that’s all for this week. See you all in next week’s update and thanks for following the development of King of Shadows.

King of Shadows – Weekly Update #47

Hey people, it’s that time of week once again. A friendly reminder that there’s only 5 weeks to go and it’ll be the 1 year anniversary from the day I started working on the project.

Monday: Art
I decided to do some work on a piece that I intend to reveal on the anniversary of the project, so I’m going to be keeping it under wraps for now.

Tuesday: 3D Modelling
I did some work on improving the rigging on the Pom Pom skin for Bowser Jr. in Super Smash Bros. There isn’t really anything to show yet that will be much different from what I’ve shown before though.

Wednesday-Thursday: Major Project
Continued typing up the script for the Prologue chapter of the King of Shadows Visual Novel. It should hopefully be done next week.

Friday: Minor Project
Did some work on Sadistic Shapes, this week working on the UI Design. I’m hoping to implement it next week.

Saturday-Sunday: Fun Items
Throughout the week I’ve been working on my modpack in my spare time, and managed to add skins to the rest of the characters. I started to add other things but encountered some errors. I spent a lot of the weekend trying to pinpoint the issue and think I have arrived at a solution, although I haven’t really had the time to confirm it yet. Hopefully what I’m doing will fix the problem.

Well that’s all for this week. See you all in next week’s update and thanks for following the development of King of Shadows.

King of Shadows – Weekly Update #46

Hey people, it’s that time of week again. Some big stuff happened this week so let’s get into it.

Monday: Art
The Crystal Girl art trade piece is complete. I probably won’t take on any more art trade pieces for a while since there is another piece I’ve been meaning to get to that I haven’t had the time for.
Here is the final piece:

Tuesday: 3D Modelling
Did some work on the detail sculpt for the creature model. Should be ready to bake the normal maps soon.

Wednesday-Sunday: Visual Novel
This is probably going to be a once-off thing, but on Wednesday I realised that while I’d been working on assets for the Visual Novels I hadn’t been doing much of the writing side of things on the project, so I decided to change that. Before I knew it I found myself wanting to do more and more and I’m happy to announce that by Saturday I’d done pretty much all of the writing for the Prologue chapter. I’ve been making some improvements on segments today and I’m going to be writing up the script to get some feedback for some final improvements.

I’ll be trying to get some more stuff done on the Pom Pom Super Smash Bros. mod and Sadistic Shapes next week, since they’ve been put on the back burner for the past few weeks now.

Well that’s all for this week. See you all in next week’s update and thanks for following the development of King of Shadows.