King of Shadows – Weekly Update #99

Hey people, apologies for the delay, it was a big week and I had a lot of work to do over the weekend since I was getting together a portfolio for a job application. By the time I’d submitted it last night I was pretty exhausted because it was quite late at that point and I had an early start in the morning. Anyway, that aside, the job I’ve applied for is a Game Design Intern position at one of EA’s mobile game studios in Melbourne, which would be an awesome job to have since it’ll allow me to do what I love and get paid for it at the same time, so here’s hoping for a good result.

With that all said and done, let’s get into the update. Unfortunately because of all of this stuff going on I wasn’t able to get onto doing any of the digital work on placeholder sprites for King of Shadows, but I have done a few more sketches throughout last week of characters that will appear in the prologue chapter. In light of this fact, this week I’ll share another one of the sketches I’ve done.

This is another class of Shadow Warrior called an Elite. Elites are very tough opponents since they hit hard and have thick armour that can be difficult to get through. They typically carry large weapons such as war hammers, clubs and axes that crush the armour and shields of their own foes (not to mention what they can do to the body), and can be hard for even trained Lumin to deal with.

My schedule should be freed up a bit sometime in the next couple of weeks or so, so I’ll probably continue to get the last sketches done until then and once I get some free days I’ll do some more digital work.

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King of Shadows – Weekly Update #98

Hey people, been a pretty packed week this week but I did get a little bit of work done here and there so let’s get into it.

I’ve done a couple more character sketches for King of Shadows and looking to get some digital work done in the upcoming week, but in the meantime I’ll share one of the sketches I have.

This week’s feature is another of the enemy classes, this one being a Knight. Knight class Shadow Warriors typically wield swords, lances and flails. Unlike Spawns, which are of a lower rank, a single Knight can be a problem to even a human trained in combat simply because of the extra range their weapons afford them during their attacks.

Anyway that’s all I have to share for this week, it’s looking like the next couple of weeks will be busy as well so I still have a few sketches lined up in case I don’t get much else done. Either way, I’ll see you all in next week’s update, thanks for following the development of King of Shadows.

King of Shadows – Weekly Update #97

Hey people, hope you all had a good week last week. Apologies for the late update, had some hard drive issues and had to rebuild the level for Construction Chaos in Unity so I wasn’t able to get a video ready in time, because of that I chose to hold off from posting the update until I could get the video done.

Yes, the fact you’re seeing the update now means the video is now up and ready for your viewing pleasure.

Aside from that, not too much else to report so I’ll throw in another sketch. This time featuring one of the enemy types called a Spawn. This variant in particular uses its long claws to rip its opponents apart. Although not very threatening on their own, being one of the low level units, they can be a huge problem if someone were to let themselves surrounded by a large group of the creatures.

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Anyway that’s all for this update. I’m not sure how much I’ll have to share in this week’s update but hopefully something good. Thanks for following the development of King of Shadows.

King of Shadows – Weekly Update #96

Hey people, it’s been a big week and I’ve been super excited to share what’s been happening recently, so without any further delay let’s get into it.

To give some context, this month I was referred onto a work experience program where I was offered the opportunity of designing a game for them, which was a very pleasant surprise for me since it meant I could put my design skills to the test and see if I could pull off designing and building a game within a 4-week time period.

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While it certainly is a simple game, a game I did indeed build with an artist there who was able to work on the 3D models while I handled the in-engine work, including coding and putting it all together. We decided to call it Construction Chaos (since I do love some good alliteration).

The game’s premise is that you play as a previously unemployed person who gets a job at a construction site, where they essentially become a glorified errand runner who everyone lumps all of their problems onto, whether it be taking tools to workers, helping reinforce weak construction or dealing with the noise complaints of local residents.

There was a lot I wanted to get in but simply couldn’t due to my lack of coding experience and the time constraints, only being able to work a few hours 4 days a week at most on it between other commitments and referrals, but it was a great experience overall, and since I had a lot of fun on the project I do hope to go back and polish it up and add music and sound effects at some point. However, even if it isn’t everything I wanted it to be it’s a good learning experience and an item for the portfolio, I’ll try to get some gameplay footage of it for next week’s update.

Well, that’s all I have to share for this week. I plan to have some King of Shadows content next update so stay tuned.

King of Shadows – Weekly Update #95

Hey people, another week has passed and the time for another update has arrived. Once again there isn’t a whole lot to report in terms of the King of Shadows game itself but I have made little bits of progress on multiple projects.

For starters, I’ll post another character sketch I’ve done for the game, this one featuring Jade Lucian.

Jade is one of the three remaining members of Valo Squad known for her raw strength, rumoured to be second only to King Rehoboam. Along with Levi and Silus she helped to rally the Lumin forces and drive off the invading Shadow Warriors in the tragedy that occurred two weeks prior to the events of the prologue chapter.

As for other stuff I can share at this point, I’ve started working on the final version of my Dark Bowser skin mod in Super Smash Bros. for Wii U, starting with implementing something I was very excited to do.

Dark Bowser will now use a custom model for attacks where Bowser retreats into his shell. The model is based on the sprites used for the curl ability in Mario and Luigi: Bowser’s Inside Story, which Dark Bowser originated from.

I have a bit more I’ve been working on and can’t wait to share with you all… but that will have to wait for the next update. In the meantime I’ll be working to get it up to the highest standard possible as this may well be the final week I have to work on it. Thank you all for following the development of King of Shadows and have a great week.

King of Shadows – Weekly Update #94

Hey people, hope you’ve all been having a brilliant week. All I can say is this has been a huge week for me and I’ve been very busy. Unfortunately not much work was done on King of Shadows content this week but I do have a couple of character sketches I’m able to show, since these sketches will be used for placeholder character sprites when I’ve got Bastion’s outlines and flat colours done.

Introducing Levi Reza and Silus Kuma. Both of them are members of Valo Squad and among the most powerful surviving Lumin after the attack on Lux Astu two weeks prior to the events of the prologue chapter.

The reason I haven’t done much King of Shadows work this week is because there’s another project in the works at the moment that’s coming along nicely but I won’t talk about yet. It’s a surprise I will save the reveal for until it’s in a more presentable state.

Anyway, that’s all I have to talk about for this week. See you all in next week’s update and thanks for following the development of King of Shadows.

King of Shadows – Weekly Update #93

Apologies for the lateness people, embarrassingly I completely forgot to write the update for last week until just now. Anyway here it is.

Got some solid work done on the placeholder Bastion sprite last week, and he’s getting pretty close to having all of the outlines and flat colours complete.

I’m also building quite the lineup of character sketches to be turned into placeholder sprites, and have only a few more characters to go. I aim to get at least one more sketch done this week.

Hopefully you enjoyed the update, I’ll see you all again for this week’s update pretty soon. Thanks for following the development of King of Shadows.

King of Shadows – Weekly Update #92

Hey people, another week has come and gone. This week was a little busier for me so I unfortunately wasn’t able to get as much done on the things I wanted to as I’d like, but I have made some progress on the things I was working on last week.

The changes to the placeholder Bastion sprite aren’t really significant enough at this point to show, so I’ll skip talking about it for this update.

As for the creature model, I’ve made some more progress on its final textures and – as you may have noticed – added in small magic circles on its horns and feet at the request of the person I’m making it for.

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And that’s all I have to share for this week, see you all in next week’s update and thanks for following the development of King of Shadows.

King of Shadows – Weekly Update #91

Hey people, it’s that time of week again, hope you’ve all been having a great week like I have. I’ve been very productive, and although I’ll only be sharing a small portion of my progress in this update I’m very excited for the things to come. All of that said, let’s get into the update.

This week I made a start on the digital side of things for another placeholder character sprite, Bastion Kiran. He’s coming along nicely so far, and I have a few more sketches lined up for when he’s at the same point as Rehoboam and the Shadow King.

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And now finally something I’ve been meaning to get back onto for a while and have started on this week.

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That’s right, I’m back to working on the creature model. I’m working to improve the textures to look as high-quality as I can get them to be at this point in time (of course without spending the rest of my life on them haha). I’ve only spent an hour on them so far for this week, but I aim to do more on them in the upcoming week.

Anyway, that’s all I have to say for this week, see you all in next week’s update and thanks for following the development of King of Shadows.

King of Shadows – Weekly Update #90

Hey people, it has been a pretty busy week for me this week but I did manage to get some work done on things.

The outlines and flat colours for the placeholder Shadow King sprite are complete, like with the Rehoboam sprite I am saving the shading and highlights for a later stage. What I want to do is rapid fire a bunch of the characters up to this stage and then polish them up when they’re all in. Since they’ll all end up being polished around the same time, it should also help ensure that they have a more consistent level of quality.

I intend to start working on another placeholder character sprite this week, and also to get to working on that certain other project that’s been on the back-burner for long enough.

That’s all I have to say for this week, see you all in next week’s update and thanks for following the development of King of Shadows.