Hey people, I know this update is a bit later than usual, but worry not. I intentionally delayed the post to today since it was on the 19th of November in 2016 that I officially started work on King of Shadows, and today is the 19th of November 2018, which marks 2 years of working on the project.
A few weeks ago, for the 100th update, I went over the history of the project from the start of the updates to that point in time. I was a bit unsure of what to do for this update, since I haven’t really had the time to do anything big for it, so I just thought I’d take the time to get out some thoughts I’ve been having recently, and be honest with you all about what’s been going on these past months and where I want to go with the games.
But before that, just a quick update on what I’ve done on the project since the last update. I’ve done a bit of work on the digital side of Jadence’s placeholder character sprite, here’s how she looks so far.
With that aside, it’s time for some real talk. I wish I could say that I’d made massive progress on King of Shadows behind the scenes, and while I sometimes do make more progress than I tend to share, the project still isn’t nearly where I’d like it to be. While a visual novel is something that matches up well with my strengths as someone who enjoys creating worlds and characters, I am only one person, and more so in the last few months than ever before, it’s become a lot more difficult to get the time to work on the game since I’ve had a lot of other stuff going on, which most people can probably relate to on some level, and because when I do have the time to work on it, often it’s when I’m not in a very productive mood.
Just to clarify, I’m not trying to pin the blame on anybody, because it’s nobody’s fault, nor am I trying to gain sympathy or make excuses, I’m just telling it like it is from my perspective. I’m not going to give up either, I already decided long ago that I’d be in this for the long haul. All of this being said, I do have some ideas on what I’ll do after I release the first version of Prologue Chapter as a proof of concept.
For example, one thing I plan to do will be starting a fundraiser for the Visual Novel, which I’ll be using to hire help to make the game the best it can be. Art, music, sound effects, programming, most of these things I could probably do if I really put my mind to it, but it would definitely take far longer and most likely not be as good a result as it would if I had people specialising in those fields working on those aspects, and taking on too many roles could easily backfire. However, I don’t intend to start the fundraiser until AFTER the release of the Prologue Chapter, since I want to show people what I can do rather than simply telling them. If I’m going to ask people to give me their money for the project, I want to give them a good idea of what they will be getting from the final product, while keeping enough of it a mystery to keep them intrigued since the guessing will be a part of the experience.
As for other projects, you probably remember I shared a project a few weeks ago under the title of Construction Chaos, which I’ve continued to work on about one day a week at Envision Employment as a volunteer. I’ve been going through and adding a couple more features as well as polishing what I had already done on it. As of today, I’ve added the last of the functionality to it, so now I’ve just got to complete a How to Play part to it and add some audio, after which I’ll probably move onto another project. Expect a new gameplay video in one of the upcoming updates.
I also plan to collaborate on developing a mobile game at some point, since I’ve noticed a lot of jobs in the Australian games industry look for experience in mobile game development.
As for the creature model, well, that’ll get done eventually. A huge shoutout to the guy I’ve been making it for for being so patient with me in the times where I’ve forgotten to work on it and the times I haven’t been able to. Don’t worry, I haven’t forgotten you.
And just like that, I’ve run out of things I wanted to say. Sorry if I ranted a bit there, I just wanted to make sure you were all aware of what I was thinking at the time of writing this. Happy 2 years, King of Shadows, and thank you all once again for following its progress. I’ll continue to do my best to work on it and my other projects when I can. As always, I hope you enjoy your week, and I’ll see you in the next update.