Have no fear, the update is here, and I’m feeling much better this week. The symptoms of my sickness gradually faded throughout the week and I was completely back to normal on Friday.
I did some work on the shading of the Crystal Girl Art Trade piece, still a fair amount to go before it’s done but it’s a start.
Tuesday: 3D Modelling
I managed to complete the base mesh for the creature model I’ve been working on, the next step is UV mapping and texturing. I may do some minor proportional adjustments in the process where necessary.
Wednesday-Thursday: Minor Project (Temporary)
I started working to try to implement the Sadistic Shapes enemy variants but – while the theory of how they work is easy enough, the code itself is a bit more difficult for me to figure out than I’d anticipated. It could be that I’m just approaching it incorrectly, but either way I intend to find out how to make it work the way I want.
Friday: Major Project (Temporary)
Did some testing using the Shadow King’s placeholder sprites for the King of Shadows Visual Novel project, and the results are very satisfactory. I plan to sketch up a few placeholder sprites for Rehoboam next. However, next week I plan to do some work on the hack and slash game since it’s been a few weeks now and little progress has been made on it since the last time I gave an update on it.
Saturday-Sunday: Fun Items
I imported the Pom Pom model into Super Smash Bros. in my spare time during the week and did some testing on it. While there are a number of improvements needed to be made to the mod good news is that I know where it needs work, and the fact that it doesn’t crash the game is also very good.
Well that’s all for this week, see you all in next week’s update and thanks for following the development of King of Shadows.