King of Shadows – Weekly Update #121

Hey people, hope you’ve all enjoyed your week. This is just a small update on how things are moving along as there isn’t any progress to report on King of Shadows and I want to save the detailed breakdown of the Test Analyst program for the next update, when it will be finished.

All I can say for this week is that it’s been a really cool experience so far and although the days can get a bit long it’s been great to meet the staff and chat with some of the friends I’ve made during the programs leading up to this. Whatever happens from here onwards will be a great result in my eyes.

Anyway I will leave off with that for this week so get excited for next week’s update, where I will fully explain what has been going on in these programs and will hopefully have a definitive result in terms of where I will be working.

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King of Shadows – Weekly Update #120

Hey everyone, hope you’re all well rested and ready for this update like I am because I have some very exciting news to share. But firstly, let’s take a look at my progress on the placeholder Jadence sprite.

She’s really starting to come together now, although it may seem like a mess of lines currently with all the vector paths intersecting I’ve done quite a bit of work on her since last week’s update. The right arm is probably going to be one of the more difficult parts to get right but overall it shouldn’t be too much longer until she’s up to the same stage as the previous ones I did. Well I guess we’ll all find out soon enough anyway.

Now that that’s said and done, I am very pleased to announce that I have been selected to move onto the second phase of the Test Analyst job opportunity, which is essentially a 2-week work trial at the company. If things go well then I will be one of the 3 out of 6 people selected to fill the positions, and if not I’m still in a pretty good position since – as I mentioned in the last update – there are other opportunities available for me if I don’t go through, although getting some full-time work in a field like this would be an ideal scenario.

As for what this means for King of Shadows? I’m not certain yet, but at the very least I want to give this opportunity my best efforts for the next couple of weeks to increase my chances of nailing it so progress may be either slow or halted depending on how things go in terms of hours working and travel times, as well as other activities and commitments.

In any case, thank you all for your support for the project, even if it has been something as simple as reading these updates every now and then, I will see you in the next update so keep being awesome.

King of Shadows – Weekly Update #119

Hey all, it was a very busy week for me last week and I was very tired by the end of it but I gave the program for the job opportunity my very best shot. Hopefully this attempt will bear some fruit even if I don’t get the position.

I have done a little bit more work on the Jadence sprite, and she is slowly coming together. With all that’s been going on it is still going to take some time to get her even to the same state as a few of the other placeholders, but the end result should be worth it.

All that aside, I do have other work opportunities available to me that I intend to explore if the Test Analyst one doesn’t work out, one of which I am very interested in pursuing.

Anyway that’s all I have to share for this week, see you in the next update and thanks for following the development of King of Shadows.

King of Shadows – Weekly Update #118

Hey people, it’s been a big week for me as I’ve been preparing for the job opportunity I mentioned last week and so I wasn’t able to make any progress on the Jadence sprite, but I have come up with a couple of cool ideas for the plot which I will be putting onto the project plan.

What are these plot points you may ask? Well as much as I’d love to share them you’ll all just have to continue waiting to find out.

Although very short, I will have to leave the update there for now as I have an early start in the morning and want to make sure I’m well-rested so I can give my best efforts. With that said, thanks for following King of Shadows and I will see you all in the next update, hopefully with good news regarding the job.

King of Shadows – Weekly Update #117

Hey all, hope you’ve had a good week. It’s been a pretty big one for me, and I’m getting really excited since there’s a potential job prospect coming up so hopefully things go nicely with it.

I haven’t been able to achieve too much on the game this week, I’ve done a little bit of work on the Jadence placeholder sprite and a little planning for the story, but nothing really worth showing off at this point. I’ll try to get a bit more done next week, since the following few weeks may get very busy.

Anyway that’s all I have to share for this update, see you in the next and thanks for following the development of King of Shadows.

King of Shadows – Weekly Update #116

Hey people, I know it’s a bit late but I really wanted to have this ready so I decided to delay it to today. Anyway without further ado I have a very special announcement. Please take a look.

That’s right. I have now completed my work on Construction Chaos. It has been a lot of fun working on this project, and although I didn’t get absolutely everything I wanted into this game due to time constraints and lack of programming experience, it has come pretty far from when I started it back in September. And who knows? Someday I might end up doing another project like it.

I’d like to thank Envision Employment for the opportunity to work on this game for them, and the 3D Artist Ivan Barbarich for his massive contributions of 3D models, textures and animations.

Anyway, that’s all I have for this update, see you all in the next update and thanks for following the development of King of Shadows.

King of Shadows – Weekly Update #115

Hey people, it was quite a busy week for me this week so I didn’t get anything done on the Jadence sprite, and before I knew it the time had already snuck up on me to write this update haha.

That being said, I haven’t been slacking on King of Shadows, I’ve started to implement my changes to the plan for the series and have gotten a couple more ideas since then which I hope will make the story even better.

Anyway there’s not much else to report for this update so I’ll end it off here, I’ll try to have a bit more to show for my efforts in the next update. Thanks for following the King of Shadows project and have an amazing week.

King of Shadows – Weekly Update #114

Hey people, hope you all had a great week. I myself had a pretty good one and I’ve gotta say, I’m getting excited for what’s in store for King of Shadows.

I’ve been getting some solid feedback on my plans for the story and have been thinking a lot on ways to improve it as a result. I’ve gotten a few ideas so far, and I’ll keep thinking of more.

I’ve also done a bit of work on the placeholder Jadence sprite for the Prologue Chapter, starting to fill in some more of the pieces that will make up the image. There’s still a lot to do, but it’s getting there slowly by slowly.

Anyway that’s all I have to share for this week, see you all in the next update and thanks for following the development of King of Shadows.

King of Shadows – Weekly Update #113

Hey people, it has been a pretty big week and while I didn’t really get any development side of things done, I have made some big steps in the planning and am working hard to establish the direction of where I want the series to go.

So this week I was digging through some old files from when I was first planning to do a story for King of Shadows (and when I say old I mean this stuff is from at least a year before I even planned to build the Unreal Engine 4 game way back in the day) and found a big dot-point list of things I wanted to happen in the first arc.

Obviously since it was so old there were some ideas I had back then that don’t exactly fit my vision of King of Shadows now, and some ideas I have added over the years that weren’t there before, so I did some rearranging and now have a pretty general outline of the first arc.

So what does this mean exactly? Well now some of my ideas are out of my head and on digital paper, it allows me to physically see how things pan out and where things can be added or changed to better suit the story.

Anyway that’s enough rambling for now, can’t make any promises as to how much will be done next week but I’ll do my best as always. See you all in the next update and thanks for following King of Shadows.

King of Shadows – Weekly Update #112

Hey everyone, hope you all had a great week. It’s been a pretty busy one for me since a couple of the major activities I’m involved in have started back up again. As a result I haven’t had as much time to work on King of Shadows as I would like to, but this isn’t to say that no work is being done.

This week I’ve decided to revisit the chapter summaries for the game I started working on a while ago (and admittedly completely forgot about) since I need to plot out where I want the story to go before I can get a good idea of how to fill the gaps (and there are a lot of gaps).

I don’t really have anything else to share so I’ll leave the update at that for now, I’ll try to do some more work on the placeholder Jadence sprite in the upcoming week. See you all in the next update and thanks for following the development of King of Shadows.