King of Shadows – Weekly Update #91

Hey people, it’s that time of week again, hope you’ve all been having a great week like I have. I’ve been very productive, and although I’ll only be sharing a small portion of my progress in this update I’m very excited for the things to come. All of that said, let’s get into the update.

This week I made a start on the digital side of things for another placeholder character sprite, Bastion Kiran. He’s coming along nicely so far, and I have a few more sketches lined up for when he’s at the same point as Rehoboam and the Shadow King.

Bastion_Progress.png

And now finally something I’ve been meaning to get back onto for a while and have started on this week.

Magician_AOProgress.png

That’s right, I’m back to working on the creature model. I’m working to improve the textures to look as high-quality as I can get them to be at this point in time (of course without spending the rest of my life on them haha). I’ve only spent an hour on them so far for this week, but I aim to do more on them in the upcoming week.

Anyway, that’s all I have to say for this week, see you all in next week’s update and thanks for following the development of King of Shadows.

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King of Shadows – Weekly Update #90

Hey people, it has been a pretty busy week for me this week but I did manage to get some work done on things.

The outlines and flat colours for the placeholder Shadow King sprite are complete, like with the Rehoboam sprite I am saving the shading and highlights for a later stage. What I want to do is rapid fire a bunch of the characters up to this stage and then polish them up when they’re all in. Since they’ll all end up being polished around the same time, it should also help ensure that they have a more consistent level of quality.

I intend to start working on another placeholder character sprite this week, and also to get to working on that certain other project that’s been on the back-burner for long enough.

That’s all I have to say for this week, see you all in next week’s update and thanks for following the development of King of Shadows.

King of Shadows – Weekly Update #89

Hey people, hope you’ve all had a great week and that you’re excited to see what I have to show for this week’s update.

This week I made a lot of progress on the placeholder Shadow King sprite, pretty much his whole upper body and then some has clean outlines and flat colours.

Out of interest, I decided to make this little comparison image between the WIP placeholder sprite and one of the rough ones I made a while ago. The WIP version obviously has a lot more detail, and has gone through a bit of iteration in terms of the design.

I’ll continue to work hard on it in the upcoming week, I aim to have all outlines and flat colours done either this week or next week, at which point I plan to get back to work on a certain other item I’ve unfortunately been neglecting.

Anyway that’s all I have to say for this week, see you all in next week’s update and thanks for following the development of King of Shadows.

King of Shadows – Weekly Update #88

Hey people, it is indeed that time of week once again and I have some very good news to share.

I’ve been working hard this week to get the Pom Pom mod ready to show and am proud to report that I have made much better time than I was expecting.

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Not only have all of her materials and textures been tweaked to satisfactory levels, but I have also managed to fix other issues the mod had such as the normals issues on the Clown Car that caused a seam in the centre of the rim at the top of it.

Not only that, but I have finished a pack of voice clips for her so that during the game she is able to have her voice from Super Mario 3D World rather than Bowser Jr’s voice.

With all of these things now complete, all that remains is her Character Select Portrait and other UI elements, which is currently in the works and should be done very soon. I hope to release the mod in the upcoming week.

In the upcoming week I’ll be back to working on the Placeholder Shadow King sprite, and possibly a certain other project I’ve been waiting to get back onto.

For those who primarily read these updates for King of Shadows content and have been itching to see more about it, I thank you for being patient with me these past couple of weeks, and will work hard with the aim of scratching that itch in the coming weeks.

That’s all I have to say for this update, see you all next week and thanks for following the development of King of Shadows.

King of Shadows – Weekly Update #87

Hey people, hope you’ve all been enjoying your week. It’s time for another weekly update and I’ve kept you waiting long enough so without further ado, let’s get into it.

I’ve mainly been focusing on the Pom Pom mod this week and was able to make a very satisfying level of progress on her. I managed to fix the issue of her eyes going derpy during certain animations and have begun to polish many of her other textures.

As much as I would like to share screenshots of my current progress, I have decided against it this time since I want to keep it a surprise until it’s all done, so you’ll just have to take my word for it at this point haha.

So… yeah, bit of a shorter update this week and unfortunately no King of Shadows content but I’ll try to have something to share for next week if Pom Pom isn’t ready to be shown by then. In any case I’ll see you all in next week’s update and thanks for following the development of King of Shadows.

King of Shadows – Weekly Update #86

Hey people, we have come to the end of another week which means it is time for another update from me.

I got some more work done on the placeholder Shadow King sprite this week, starting to get in a bit more of his upper body.

ShadowKingProgress1.png

And now for the Pom Pom mod I’ve been teasing for the last couple of weeks. This week I gave her eyes an overhaul. Her irises/pupils are now 2D textures on the main eye plane rather than 3D models and made more in-line with how the other Koopaling’s eyes are handled. The eye material was also copied over from one of the Koopalings, so Pom Pom’s eyes look better than ever.

PomPomEyes.png

There are a couple of issues with the eyes, mainly the fact that they go a bit derpy in some of the animations, but overall they look far better than I was expecting considering this was my first test with their new style, and of course I do intend to fix this before moving into the other sections so they look the best they can be. I’m having a lot of fun with this mod and can’t wait to release it.

I’m going to end it off here for tonight, I hope you’ve enjoyed this update and look forward to seeing more in next week’s update. Thanks for following the development of King of Shadows and have a great week.

King of Shadows – Weekly Update #85

Hey people, hope you’ve all enjoyed your week. It took a few days to recover from my cold but I’m now completely back in action. Now, let’s take a look at what I was able to achieve this week.

In the last update I said I’d make a start on the digital work on the placeholder sprite of the Shadow King, and I’m happy to say I feel I’ve made a pretty strong start on it.

ShadowKingProgress.png

As for the Pom Pom mod, given it’s been a while since I worked on her, a lot of the time I had to work on her this week went into in-game testing of her various elements to refresh my memory of what I had already done. From that I was able to determine what my next steps for her development should be. Now that I’ve looked at the mod with fresh eyes I’ve been able to spot some issues that I hadn’t detected in my previous test in April probably because I didn’t take as much time then to thoroughly examine everything given I was at a LAN and didn’t want to take too long testing.

That’s all the progress I have to share for this week, expect more progress on both the placeholder sprite for the Shadow King and the Pom Pom mod in the upcoming week’s update. Thanks for following the development of King of Shadows.

King of Shadows – Weekly Update #84

Hey people, hope you’ve enjoyed your week. I’m not feeling 100% at the moment since I’ve got a bit of a cold so I’ll try to get through this quickly.

The outlines and flat colours for the placeholder Rehoboam sprite are now complete. Shading and highlights will probably be done a bit later once I get some other things done.

Rehoboam_Flat.png

I plan to start on the digital work for the Shadow King’s placeholder sprite in the upcoming week, which hopefully shouldn’t take quite as long as this one did. I also plan to do some work on the Pom Pom mod which I unfortunately didn’t get onto this week.

Well, that’s all I have to share for this update, see you all next week and thanks for following the development of King of Shadows.

King of Shadows – Weekly Update #83

Hey people, this update will be pretty short since it’s been a pretty big week for me and I didn’t end up getting a lot of work done on things.

For the placeholder Rehoboam sprite I was able to get his feet done and start on the shoulder plates (the paths are being laid down for it but haven’t been drawn into the image yet).

RehoboamProgress10.png

He’s now very close to being done, I plan to do the shoulder plates and upper part of the robe this week and then I might start doing digital work on the Shadow King.

I might also get back to work on the Pom Pom mod for Super Smash Bros. for Wii U, since it has been a while since I worked on anything mod-related and it would be nice to let people in the Smash modding community know that I’m not dead haha.

And that’s it for this week, see you all in next week’s update and thanks for following the development of King of Shadows.

King of Shadows – Weekly Update #82

Hey people, hope you’ve all had an amazing week, I know I most certainly have. Got a few things to talk about so let’s get into the update.

I tried to get as much done on the placeholder Rehoboam sprite as I could between watching E3 presentations, the hype around them as well as other hobbies and responsibilities, and surprisingly made a bit more progress than I was expecting to, which is always a plus.

RehoboamProgress9.png

All that remains is the shoulder plates along with the whites of the robe draped over his shoulders, and his feet. I should at least have one of those two sections with outlines and flat colours in the upcoming week.

Now as many of you may have gathered from previous updates, I am a huge fan of the Super Smash Bros. series and have even played the Wii U version competitively (as well as making some mods for it). Well, the next title in the series – Super Smash Bros. Ultimate – was finally shown off in Nintendo’s E3 presentation this week.
As someone who loves the Wii U version to death, this game looks like a massive improvement over it across the board. The game looks visually stunning, every character from the previous titles is returning with altered moves and the overall gameplay looks a bit faster and seems to have better reward for going on the offensive where Wii U relied a lot more on defensive and campy playstyles and trying to read your opponent’s options.

With this game, Nintendo is really listening to its fans since they’ve made a lot of nice changes that were requested and representatives were apparently taking notes of player feedback and criticism during the showcase which will hopefully be used to make it even better than what it already is.
Throughout the presentation my heart felt like it was going to explode out of my chest at multiple points due to how hyped I was, I’m super excited to see how this goes and ready to kick some buttocks with some more Bowser play.

Well, that’s all I have to talk about for this week. See you all in next week’s update and thanks for following the development of King of Shadows.