King of Shadows – Weekly Update #65

Hey people, a bit of a short update this week since I didn’t get too much done so let’s get into it.

I did a bit of practice on the anatomy art course exercises, not as much as I’d have liked though so I’ll try to do more next week.

I also did some work on the rig for the creature model, the head and jaw is mostly done with only small adjustments needed here and there.

I was planning to work on Pom Pom on Friday but unfortunately ended up with less time than I thought I’d have to work on her rig since I went up to the beach for the weekend with family and friends, so I’ll make her my main priority for the upcoming week.

Anyways that’s all I have to say for this week, see you all in next week’s update and thanks for following the development of King of Shadows.

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King of Shadows – Weekly Update #64

Hey all, I figured it was about time for the update and I feel like I’ve made some progress on things this week so let’s get into it.

For the creature model, I’ve done some work on the rigging, doing some experimenting with an IK setup to hopefully make the posing a bit less time-consuming to do once it’s complete. At this point for the rigging all I have to do is fix up the weights so that areas of the model follow the bones correctly.

Since I’ve been neglecting Pom Pom a bit, I also intend to do some work on her rig as well in the upcoming week.

As for the script, I’ve been working on adding some new lines into it. The segment isn’t complete yet but I think it will work nicely in the scene.

Well that’s all I have to say for this week, see you all in next week’s update and thanks for following the development of King of Shadows.

King of Shadows – Weekly Update #63

Hey people, it is that time of week once again. So, let’s get down to the update.

I started back up with the drawing exercises for the character anatomy course. I’d retained most of the information on the proportions exercise from last time, only forgetting a couple of the details, so I should be able to move on very soon.

I made a few small changes to the script for the prologue chapter of the visual novel. I’ve got a couple ideas on more small changes that I plan to try out.

Next week I plan to do some more work on the creature model, mainly focusing on the rig.

Well, that’s all I have to say for this week, see you all in the next update and thanks for following the development of King of Shadows.

King of Shadows – Weekly Update #62

Hey people, I’ve been slowly easing myself back into working on things.

I wasn’t able to get too much done this week, but I did some more work on the script for the Prologue chapter of the King of Shadows visual novel. My main focus was expanding the ending a bit since I felt the first draft for it was a bit too short. It still feels a little shorter than I think it should be but I can’t really put my finger on anything in particular that’s missing. I’ll probably look for some feedback before doing anything else with it though and I’ll try to make some adjustments to other sections of the script before looking for feedback.

I haven’t been keeping up with the exercises from the online character art courses I bought so I’ll try to get back into that in the upcoming week.

Well that’s all I have to say for this week. See you all in next week’s update and thanks for following the development of King of Shadows.

King of Shadows – Weekly Update #61

Hey people, sorry for the late update, mind was a bit of a mess on the weekend and I completely forgot to do it yesterday.

Anyway, I did a bit of work on the Pom Pom Super Smash Bros. mod last week, however my birthday was on Tuesday and I spent most of the week playing Super Mario Odyssey on the Nintendo Switch I got for it. I had a great birthday and loved catching up with family and friends.

On Friday I was at a LAN where I participated in the Super Smash Bros and Duck Game competitions. Since the LAN’s theme was Doubles, so were the Super Smash Bros and Duck Game competitions. I managed to get to grand finals for Duck Game with my team mate for it and it was pretty close but we ended up losing. It was a lot of fun though and I intend to play it again at the next LAN.

For the Super Smash Bros. Doubles competition me and my team mate managed to stay in winners for the whole bracket and didn’t drop a set (although we did go to Game 5 in Grand finals and would have had the bracket reset if we lost it). Once again, I had a lot of fun with it and I look forward to seeing how things go next LAN.

That’s all I have to say for this update, I plan to get back to work on things this week. See you all in this week’s update and thanks for following the development of King of Shadows.

 

King of Shadows – Weekly Update #60

Hey people, I didn’t get too much work done this week and I’m feeling pretty tired at the moment so I’ll try to get through this as quickly as possible.

The normal maps for the creature model are pretty much done and I made the skeleton for the rig which I will hopefully be doing soon.

I got a Nintendo Switch and some nice headphones for my Birthday which is coming up on Tuesday, and I’ll be going to a LAN on Friday so I’m not sure I’ll be getting much work done next week either.

That’s all I have to say for this week, sorry for the lack of content. I’ll try to have more progress on things to share soon. See you all in next week’s update and thanks for following the development of King of Shadows.

King of Shadows – Weekly Update #59

Hey people, it’s the first week of 2018 and I’m feeling motivated to get things done. New year, new opportunities, as they say. So, let’s get down to business and take a look at how the week went.

Although I spent a lot of the week playing games, I did do some work on the creature model. I rebaked some of the textures in another program to see if the process yielded different results, and it actually came out better than what I’d previously done so it’ll save some of the time I would have otherwise had to spend adjusting the textures.

I’ve also taken another look at the script for the Prologue Chapter of King of Shadows, now that it’s been a few weeks I was able to look at it with fresh eyes and have been making some adjustments to make dialogue flow a bit better and to make certain sections less clunky to read. I’ll be continuing to make adjustments and try to expand a few parts since I ran it through TyranoBuilder (the Visual Novel engine I’m using for prototyping) and it felt a bit too short.

Aside from that I’ve been doing the drawing exercises from the online character anatomy art course when I have some down time, I’m taking good care not to rush it and make sure that I have a strong grasp of the foundations until I can quickly sketch the simplified skeleton and proportions entirely from memory before I move onto the next stage (which will be focused on drawing bones).

Well, that’s all I have to say for this week. See you all in next week’s update and thanks for following the development of King of Shadows.

King of Shadows – Weekly Update #58

Hey people, it is now the last day of 2017. A lot happened this year and I’m super excited to see what 2018 brings (hopefully lots of productivity haha). Without further ado let’s get into the update.

It’s been a pretty busy week with Christmas on Monday and Boxing Day on Tuesday, where I went to see Star Wars – The Last Jedi at the cinemas. Thursday and Friday I was out most of the day. Thursday to collect a couple of Wii U games I bought from someone (Super Mario 3D World and New Super Mario Bros. U to be precise) and on Friday I had a Super Smash Bros Tournament.

On Tuesday night I decided to buy a few online art courses focusing on characters and anatomy so I can improve my drawings. However, to get the most out of them I’m basically forgetting my usual method for drawing and starting from the basics. The main reason for this is – with the method I’m used to – I find myself often having to look at other people’s artwork for reference on proportions and anatomy rather than just being able to draw from memory, which isn’t a good thing because:

1. It increases the time taken to sketch a character, probably a lot more than it should, since I constantly have to look at the reference while drawing.

2. If I’m referencing different artist’s works, it can lead to inconsistencies in art style and how various characters are proportioned in relation to each other.

It may take a while, but I’m determined to beat out the bad habits and become a better artist overall so that the characters in King of Shadows look the best they can.

I’m not too sure how next week will be, so progress may still be pretty slow. As always though, I’ll be keeping up with these updates.

Well, here’s to the end of 2017, and the beginning of the upcoming 2018. See you all next year guys, and thanks for following the development of 2018.

King of Shadows – Weekly Update #57

Hey people, it is that time of week again. As for why I’m posting this a bit earlier than I usually would, I have to be somewhere tonight for a Christmas Eve dinner and I don’t think I’d be up to writing this up after it. So without further ado, let’s get into what I was able to do this week.

I did my first full concept sketch for Bastion Kiran, the Lumin General appearing in the Prologue Chapter in the King of Shadows Visual Novel.

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Bastion is one of the older members of the Lumin army that survived the initial raid from the Shadow Warriors 2 weeks prior to the events of the Prologue Chapter. He is highly respected amongst the Lumin, but isn’t quite the fierce warrior he once was due to many years being out of combat after the role of General had gone to another. However the General who succeeded him was involved in a tragedy that left his eventual fate unknown, leading Rehoboam to reinstate Bastion due to him being the best fit for the role.

I also released the V2 “Expressions” Update for my Smash 4 Dark Bowser mod. You can check it out the page on Gamebanana by clicking here.

Outside of those I didn’t do much else this week, and I’m probably not going to be doing much over the next couple of weeks. As I said last week, I’ll be updating regardless and doing even just small bits of work here and there when I feel like working.

I thank you all for following the development on King of Shadows and my other projects, it’s been a great learning experience for me and I hope you’ve all enjoyed what I had to share this year. I wish you all a very Merry Christmas and a Happy New Year, I’ll see you all next year.

King of Shadows – Weekly Update #56

Hey people, it is just over one week away from Christmas so I’ve been putting myself into overdrive this week trying to get things done. And now, it’s time for the update.

I’ve now got even a rough idea of what I want all of the Lumin that speak in the Prologue Chapter of the King of Shadows Visual Novel to look like and made sketches for their faces and hair styles (note that some of them may change in the future as I flesh out their designs more, including giving them armour and the like).

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I have completed all of the Giga forms for my Dark Bowser mod and have confirmed that they all work in-game, which means V2 of the mod is now complete and ready for release.

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I also did some work on the creature model, this week I begun work on the Normal Maps. It’s fairly messy at the moment but I’m working to clean it up.

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I’ll be releasing the V2 update for the Dark Bowser mod sometime tomorrow, I’m not sure how much I’ll be getting done over the next few weeks or so given it’s nearly Christmas and New Year’s celebrations follow in the same week, but I’ll definitely be giving an update regardless. I will do whatever I can on the creature model and King of Shadows Visual Novel in the time I have during the week.

Anyway, that’s all I have to say for this week. See you all in next week’s update and thanks for following the development of King of Shadows.