King of Shadows – Weekly Update #42

Hey people, it is that time of week once again. Just to preface this update: unfortunately I ran into some problems this week in the form of sickness, which left me lacking in the energy and focus to work effectively, so I wasn’t able to make as much progress on things from Tuesday onwards as I had hoped. Even now the effects are still lingering, but it’s a lot better now than it was during the week. With that said, let’s get into what I was able to achieve this week.

Monday: Art
I managed to complete the clean outlines and even got the flat colours done for the piece. Up next will be the shading and highlights which I should hopefully be able to get through fairly quickly thanks to the limited colour palette and relative simplicity of the piece.

CrystalGirl_Progress.png

Tuesday: 3D Modelling
I had quite a bit of difficulty doing the retopology for the hand of the creature I’ve been working on for the past weeks, more specifically in finding an appropriate place to start with it. It isn’t complete yet but now that I’ve got a good sense of what I need to do with it I should have it done this week.

Wednesday-Thursday: Minor Project (Temporary)
I managed to implement the player shooting in the Sadistic Shapes remake this week. Like with the original the player will be able to freely move in any direction but will only be able to shoot forward.

SS_Shooting.png

Friday: Major Project (Temporary)
I coloured the other two poses for the Shadow King I’d sketched last week for use as placeholder sprites in the King of Shadows Visual Novel project.

ShadowKing_PH_Sprites.png

Saturday-Sunday: Fun Items
I’ve mostly been taking it easy this weekend due to having been sick for most of the week, I finished the remaining UV mapping and retexturing on Pom Pom so she’s ready for conversion and import into Super Smash Bros. for in-game testing.

PomPom_Progress.png

Well, that’s all for this week. Hopefully I’ll be completely back to normal within the next few days so I can get more done. See you all in next week’s update and thanks for following the development of King of Shadows.

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King of Shadows – Weekly Update #41

Hey people, it’s that time of week again, but before I get into the update I’d like to wish all Australian dads a very happy Father’s Day.

Monday: Art
Got some more work done on the Art Trade piece, I’ve nearly completed the clean outlines and should hopefully be starting on flat colours this week once I do the outlines for the arms.

CrystalGirl_Progress.png

Tuesday: 3D Modelling
Worked on the arms for the creature I’ve been modelling for the past couple of weeks. I’m still working on sculpting the claws before I do some retopology work on them, and then I’ll move onto the legs.

Wednesday-Thursday: Minor Project (Temporary)
Made a start on the gameplay for Sadistic Shapes, currently the player can only move around the scene but I intend to implement shooting this week and possibly the first of the enemy variants: Squeeper, which moves and shoots straight down the screen.

Friday: Major Project (Temporary)
I made some sketches of the Shadow King to serve as placeholder sprites for the Visual Novel. Currently only one of the poses is coloured but I should get through the rest of them fairly quickly.

ShadowKing_Placeholder.png

Saturday-Sunday: Fun Items
I’ve been adding some more mods to my personal Smash Bros. mod pack. There’s still a lot of characters I haven’t added any skins for yet, and I have some stage, UI and music I want to add to the pack so I might put a little bit more time into it, while also staying on track with the other projects I put time into each week.

Well, that’s all I have to share for this week. See you all in next week’s update and thanks for following the development of King of Shadows.

King of Shadows – Weekly Update #40

Time for the update already? How quickly the week goes by. Well, without further ado, let’s get into it.

Monday: Art
I scanned the sketch of the Art Trade piece and begun the process of creating the clean outlines with the Paths tool in Gimp. There isn’t much to show so far but I should hopefully have better progress to show next week.

Tuesday: 3D Modelling
I did some more work on the 3D model I showed last week, this week getting done the retopology work for the torso and connecting it to the head. This week I intend to start on the arms and legs.

TorsoLP.png

Wednesday-Thursday: [Temporarily] Minor Project
This week I modelled the player character for Sadistic Shapes which I’m currently naming “Sfear”. All that’s left for it is rigging and animation.

Sfear.png

Friday: [Temporarily] Major Project
I made some more progress on the prototype for the King of Shadows visual novel, I plan to make a video on its progress very soon. The presentation is somewhat of a struggle since I don’t have many resources readily available to use in it, but I can do the written side of the project fairly easily (provided I don’t get writer’s block of course).

Saturday-Sunday: Fun Items
Did some work on Pom Pom this weekend, most of her UVs have been fixed and I expect to have her ready for conversion and testing very soon. As of writing this just her hair and beads remain which shouldn’t take long to do at all. After testing it will be a simple matter of adjusting materials, textures and rigging based on how she appears in-game.

Well, that’s all for this week. See you all in next week’s update and thanks for following the development of King of Shadows.

King of Shadows – Weekly Update #39

Hey people, got some good stuff going this week so let’s get into it.

Monday: Art
Did some more work on the art trade piece, this week I managed to complete the sketch. This upcoming week I’ll be starting the digital side of the piece.

IMG_2554.JPG

Tuesday: 3D Modelling
Worked on the model I showed a few weeks ago, this week I made the base sculpt for the torso. This upcoming week I’ll do some retopology on the torso.

TorsoSculpt.png

Wednesday-Thursday: Major Project
To get some more work done on Sadistic Shapes, I’ve decided to temporarily swap the time frame for working on major projects with minor projects so more time is devoted to it.
This week I got around to texturing and rigging the Monstar boss model and finally getting in the functionality to adjust the game screen resolution in the main menu.

Monstar_Render.png

Friday: Minor Project
Since the major project and minor project work times have been switched, I started prototyping the King of Shadows visual novel on Friday using a program dedicated to visual novel creation known as TyranoBuilder. I’ll probably alternate between this and the hack and slash game for the time being.

Saturday-Sunday: Fun Items
This weekend I didn’t do much in the way of work, mostly just adding mods to my mod pack.

Well that’s all I have for this week, see you all in next week’s update and thanks for following the development of King of Shadows.

King of Shadows – Weekly Update #38

Hey people, it’s that time of week again and I’ve got a pretty big announcement this week, so sit down, get comfortable and get ready for what I have to share.

Monday: Art
I started working on an Art Trade piece I’d been assigned late last week, so far I have sketched the head and am still trying to figure out the proportions and the pose. I will continue to work on it for the next few weeks until it is done.

Tuesday: 3D Modelling
I did some more work on Pom Pom, currently I’m onto doing the UV mapping for her hands, which not gonna lie is pretty tedious since I made some slight errors with a couple of them that I only noticed when I got to certain areas and I had to remap them. Since the model is fairly high-poly it means more vertices to line up with each other, and it really does all add up. I’ll be working on the magician model this upcoming Tuesday and do some more on Pom Pom next week.

Wednesday-Thursday: Major Project
Okay, time for the big announcement…
Basically I’ve been doing a bit of thinking over the last couple of weeks or so about King of Shadows and how big of a project it really is. As I was envisioning it, the story is huge, which is why I was originally thinking of possibly going with an episodic structure for it so that I could release chunks of it as they were made, but as it stands I don’t have the budget nor the team to do it.
At least, not with the hack and slash game.
The solution I’ve come up with? Instead of making it one massive project, split it into two smaller projects. For the main story I plan to make it a series of visual novels, and for the hack and slash game I’m currently thinking of going with an arcade-style approach where you select a character and play through a short campaign.
By making the main story in visual novel format I’ll be able to develop it a lot faster since there’ll be little coding involved, and by making the hack and slash game light on story content I can focus more exclusively on the gameplay. I plan to focus on getting Sadistic Shapes done for the next couple of weeks while I work out some of the details for these ideas. I made a quick mockup of what it could look like

KoS_VN_Mockup.png

Note: everything in the picture is placeholder and may not accurately reflect the final product.

Friday: Minor Project
I did some more work on the Main Menu, this week setting up a basic Options Menu to test showing and hiding UI elements.

Note: there will be more options in the future aside from changing the screen resolution, such as adjusting the Music and Sound Effects volume.

Saturday-Sunday: Fun Items
This weekend I’ve been working on adding more recolours for my Dark Bowser mod (which by the way has over 900 downloads so far). I’ll probably be working on more next weekend. Also, Sm4shExplorer is working for me again so I can compile and test mods now, which means I am able to work on my modpack.

That’s all for this week, see you all in next week’s update and thanks for following the development of King of Shadows.

King of Shadows – Weekly Update #37

Hey people, noticed not long ago that the week was nearly over and I hadn’t done this week’s update yet. So without further delay, here it is.

Monday: Art
I continued to do some work on the mystery art piece I mentioned a couple of weeks ago. As with then, I’m not prepared to reveal what it is at this point in time, but rest assured that I am working on something.

Tuesday: 3D Modelling
I did some more work on Pom Pom, replacing the saw blade with the shuriken she throws in Super Mario 3D World and baking textures so that, in theory, her model will look as it should when the time comes for in-game testing.
PomPom_Progress.png

Wednesday-Thursday: Major Project
I did some more work on the character upgrade system and wanted to get a render of the Rehoboam model for the UI. Initially I was planning to only spend an hour for a rough render, but before I knew it I ended up spending most of the allocated time on the render because I had a lot of fun with it and did something a little extra with it. Anyway, here is the render.
Rehoboam_Low.png

Friday: Minor Project
I did some more work on the menus for Sadistic Shapes, unfortunately I don’t have a video this week but I should be able to get one next week.

Saturday-Sunday: Fun Items
I didn’t really get much done over the weekend since I’m encountering an issue with Sm4shExplorer (the program I use to compile my modpack) that causes it not to read the copy of the game files, I’ll be doing some investigation into this issue and see what I can turn up, hopefully it can be resolved soon so that I can get back to adding Super Smash Bros mods as soon as possible.

Well, that’s all for this week, see you all in next week’s update and thanks for following the development of King of Shadows.

King of Shadows – Weekly Update #36

Hey people, some more good stuff happening this week so let’s get into it.

Monday: Art
I had quite the nasty surprise when the project file of the piece I wanted to work on that day had become corrupted. I was able to steal an element from a screenshot I took of it, it was a pretty hacky method and the results weren’t perfect, but it was a part of the piece I really didn’t want to have to start over with.
Aside from the shoulder pads I took from the screenshot, I’m going to have to redo all of the digital side of the piece. It’s a bit frustrating, but I’ll be able to get it back to the point it was at before becoming corrupted.

Tuesday: 3D Modelling
This week I decided to work on a Super Smash Bros model edit, Pom Pom from Super Mario 3D World over Bowser Jr. A lot of the day was spent editing the Pom Pom model to match Bowser Jr’s skeleton and then rigging it so that the model could be posed. More on this further down.

Wednesday-Thursday: Major Project
I decided to try my hand at creating a levelling system for King of Shadows, where the player will gain experience by defeating enemies and more for extending attack chains. There’s still not much to show on it at this point since you’d pretty much just be looking at code. I really do hope to have progress that I can actually show on King of Shadows soon.

Friday: Minor Project
Unlike King of Shadows, I do actually have something to show on Sadistic Shapes. It isn’t a lot but still something I find pretty cool. Basically I was working on the Main Menu for Sadistic Shapes this week and as you’ll probably see in the video I had a lot of fun with it.

Saturday-Sunday: Fun Items
I’ve been doing more work on Pom Pom over the weekend and I’ve managed to get textures done for the most part. It’s currently at a point where I’m comfortable with creating a WIP page for it on Gamebanana, which is exactly what I have done so you can check it out here. It’s not complete but at this rate it should only take 3 weeks at most.

That’s all for this week, see you all in next week’s update and thanks for following the development of King of Shadows.

King of Shadows – Weekly Update #35

Hey people, managed to get a bit more done this week so without further ado let’s get into the update.

Monday: Art
I made a banner for my friend’s YouTube channel which you can check out here.
Quite a bit of the picture is cut off on the channel, so I’ll post it below for you guys to look at.
20182329_1778941545464498_663276895_o

Tuesday: 3D Modelling
I made some more progress on the model I mentioned last week. Although the head isn’t entirely complete yet all that’s missing are some of the teeth on the bottom jaw, which you normally wouldn’t see when the character’s mouth is closed so I’ll share a progress screenshot of it this week.
basemesh_progress1.png

Wednesday-Thursday: Major Project
I’m happy to say that I was able to get a few hours of work done on King of Shadows on Wednesday, at which time I worked on the Parent Player and Parent Enemy classes. I should hopefully be able to start adding Rehoboam as a playable character again and the enemies back into the game very soon.
On Thursday a firmware update for the Wii U dropped that removed the exploit allowing people to load mods through the console’s browser (a method I’ve been using for a while now). Thankfully I got the warning in time and was able to successfully prevent my Wii U from updating, but just for good measure I decided to install another method of loading mods that wasn’t patched out in the update, but has to be installed in a firmware version below the current one (since installing it requires use of the browser exploit).
Because of this I wasn’t able to work on King of Shadows on Thursday, but I wanted to ensure that I could still work on mods for Super Smash Bros. so a few extra hours of work was a small price to pay in comparison to the weeks or months I could otherwise be waiting for another exploit to be released before I could use mods again.

Friday: Minor Project
I decided to make a logo for Sadistic Shapes, it draws some inspiration from the original but with a few changes.
LogoStill_Blackground.png
This logo is by no means final, so it is still subject to change in the future. At this point though it functions well as a good working logo for the game.

Saturday-Sunday: Fun Items
I was at a Smash Bros. Tournament for most of Saturday (in which I was able to win a few of my matches) so I’ve only had time outside of that to add some skins to my mod pack. All seems to be going well with it so far, I’ll hopefully have more of my own mods to add to it soon.

That’s all for this week, see you all in next week’s update and thanks for following the development of King of Shadows.

King of Shadows – Weekly Update #34

Hey people, a lot of my time this week was spent getting my Super Smash Bros mod pack ready for a competition on Friday but I did do some work on other things so let’s get into the update.

Monday: Art
I started working on a very special piece that I’m not ready to reveal anything for yet, all I’ll say at this point is that it is something related to King of Shadows.

Tuesday: Modelling
I made a start on a model I’m doing for someone else who’s making a game, I managed to finish the base sculpt for the head and started retopology. I might hold off showing progress until at least the head mesh is complete.

Wednesday-Thursday: Major Project
I did some more work on the Parent Player and Parent Enemy Classes for King of Shadows, although not a lot of progress was made since most of the time on these days went towards getting the mod pack ready.

Friday: Minor Project
Nothing was done on this Friday since I was at a LAN, and the competition for Super Smash Bros. for Wii U was on that night so again most of the day went towards preparing the mod pack for that.
I managed to take first place in the competition with a very intense grand final in which it was neck-and-neck the whole way. I had been sent to the loser’s bracket by my opponent Doozy in the Semi-finals for the winner’s bracket so I had to win 2 best-of-5 sets in the grand final where Doozy only had to win one, and in both sets we got to game 5 and it often turned into a situation where one good hit from either player would end a game. Doozy is a strong opponent, the games were great and I wish I had thought to save the replays (I hadn’t considered it until typing this update, at the time my only focus was what to do in the next game).

Saturday-Sunday: Fun Items
Since I was up until 5 am Saturday morning at the LAN and only got about 4 hours of sleep, Saturday and Sunday thus far have mostly been spent recovering. I’ve added some mods to my mod pack today (since it’s still far from completed) but that’s about all.

Anyway, that’s it for this week. See you all in next week’s update and thanks for following the development of King of Shadows.

King of Shadows – Weekly Update #33

Hey people. To be honest I didn’t do much in the way of game development this week, rather I spent a lot of my time on sketching since as I’ve said before I want to open art commissions soon and need to have a couple more examples of my current work standard before I feel that I’ll be ready to do so.

Also, as some may know, I have a few projects running at the moment and balancing time between them is necessary to ensure that I don’t neglect any of them for too long and forget about them. At this point I have a rough idea of how I could break up my week, it is something I will have to trial though.

My current plan is this:

  • Monday: I work on art, this will also be reserved for when I take up commissions.
  • Tuesday: I work on modelling. This can be for my games, Super Smash Bros. mods or if I decide to do model commissions.
  • Wednesday-Thursday: I work on a major game project, like King of Shadows.
  • Friday: I work on a small game, like Sadistic Shapes.
  • Saturday-Sunday: I work on stuff I do for fun, like Super Smash Bros modding.

Well, that’s all for this week, see you all in next week’s update and thanks for following the development of King of Shadows.