Hey people, made a fair amount of progress on the game this week. I’ve got a basic UI system and main menu/level selection going.
I’ve also got health, damage and death implemented for the player as well as the Spawn (enemy that attacks with its claws). The Shadow King also flinches when hit, but I am planning to implement a system where he will occasionally block or dodge an attack to make things a little more dynamic. All of this requires a lot of fine-tuning and balancing but it is coming along nicely.
There’s a floating healthbar above the Spawn variant of enemies but this has a few bugs that I need to work out, specifically when it comes to having multiple Spawns in the scene.
I will be making a video showing off these changes sometime tomorrow, so keep your eyes peeled.
That’s all for this week, see you all in next week’s update and thanks for following the development of King of Shadows.