Hey guys and gals, it’s that time of the week again! Well, there’s not really a delegated time but don’t sweat the small stuff. Anyways, without further ado let us begin.
Like last week’s update, let’s start with the planning side of things. As for the Trello board, I am proud to say that the first version of it is almost complete, at this point I am adding information, concept art, reference and other necessary stuff to make sure the people that are assigned to the tasks have as much information on each aspect as possible.
As you can probably determine there is a lot of content, however in light of potential spoilers for major plot points, this content has been intentionally blurred, so there’s some stuff you’re just going to have to wait to see in-game.
Now as for development, I have spent a lot of the week trying to come up with a design for King Rehoboam, the character that the player will be controlling in the Prologue Episode. I’m pleased to announce that while the sketch is a little messy (I hadn’t really decided on the armour design before sketching his body and didn’t want to lose all of the hard work I put into it) I have finally settled on a design that I think will work for him.
Aside from that I also managed to make some animations for the Placeholder Shadow King model to be used for prototyping and testing functionality. They don’t look very flashy in the video mostly because the animations themselves are 60 FPS while the video is only around 30 FPS, but you get the idea. Gotta make a few more animations for:
- Shooting dark energy projectiles from his left hand.
- Fury combos, basically him doing a string of attacks that do a lot of damage and all you can really do is try to get out of the way.
- Reacting to taking damage.
- Maybe a couple of extras, like a punch, backhand or kick for when he’s really close.
That’s about all for this week. Hopefully by next week I should at least have all of the descriptions and stuff for the items on the Trello board and at least the rest of the Shadow King animations done, perhaps even a couple of animations for the placeholder player model. But until then, see you all in the next update.